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Civ 5 mods wont
Civ 5 mods wont




civ 5 mods wont

(see belowĪ custom unit has been added to Classical Age Naval: The Battle Galley (Naval Melee).

civ 5 mods wont

The Technology 'Sailing' Now allow 2 Ship type (melee/ranged) to be built instead of just Trireme. 'Sea' tech tree has been altered a little with Embarkation available a little earlier and Harbors transfered to the end of Classical age tree (instead of medieval) to allow Sea trade route and naval warfare.Īlso, an additional Sea tech have been added at the start of the Tree: Fishing, to balance the Harbor and Embark changes. No civ restriction is applied to the player, but i strongly recommend you pick a civilization that fit in this eraĪll of the 'diplomacy' options that were after classical age have been regrouped into a Tech Called 'Diplomacy' and was placed at the end of the classical age tech tree, so you can do research agreement, Defense Pact and Open borders in classical age.Ĭity can convert their production to gold and science earlier when they have nothing left to build to prevent a city to be forced to produce millitary units when you dont want to.Īccessibility to 'Patronage' and 'Commerce' policies in the classical age.Īdds the ability to build trading post in the classical age after researching 'Currency'. So when an AI is set on random, or when you dont go through advanced setup, Ai will always pick a civ that fit this era. If 'Time' Victory has been selected, then after the 1500 turn, the date will fit perfectly with the historical end of the classical age (500 AD).ĪI Civilizations choices have been restricted to civilization that have their unique unit in Classical Age or fit in historically, allowing much more diversity for Warfare with unique units fighting each other. Also, some adjustment have been made to the tree to transfert some of the fonctionalities that would have been locked otherwise.ĭates increment have been adjusted so that when you reach classical age, the date will increment much slower since its the final age (like modern age in normal games). Tech tree wont progress after Classical age (so you wont reach other Eras). For instance the Classical Era : Quote: This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. What if you would like to stay in the Ancient or any other era, before Bloublou you couldn't, now he's produced Bloublou Era mods: Quote: These mods are made to block Era progress at specific points chosen by users and tries to address different issue regarding Era blocking (read their descriptions), by adjusting some of the game mechanic along with blocking the tech tree. but the story is still the same start with a settler and battle your way thru the ages until somebody wins. Bloublou or How I learnbed to love Civ 5 Ĭiv 5 is a big change from other Civs it's an almost war game.






Civ 5 mods wont